Dear readers of Lou Agresta's RPGaggression!
This is endzeitgeist, the guy that posts a lot of the reviews you see on this awesome site.
As some of you will know, my financial situation isn't the best - quite frankly, without my patreon,
I couldn't do any reviews at all. As in: "I'm working all day to scrape
by." The patreon literally keeps the lights on right now.
While
my trip to Copenhagen and job application there and at other places (as
some of you may know, I've been pretty busy in that regard) *may*
remedy that situation, for now, my resources are incredibly stretched;
they have been so for quite some time and I'm working hard to change
that fact. I don't really talk much about it or advertise much of that
aspect of my life since frankly, I'm ashamed of being poor in spite of
my qualifications.
Anyways, I am working hard to change that reality, but this post is about something awesome - something that can benefit you:
There's
a colossal bundle of AWESOME books gathered together by publishers,
authors and friends with one goal: To make it possible for me to
actually attend Gencon. The flight is far beyond my capabilities to
afford; same goes for the other components associated with attending.
It's a long shot, but guess what? You have nothing to lose and the
bundle contains some of the most glorious books out there!
AAW
Games' "For Rent, Lease & Conquest"; Fro God Games' legendary
"Cyclopean Deeps"-saga; Rite Publishing's "Breaking of Forstor Nagar"
& "Secrets of the Masquerade Reveler"; Kobold Press' "Courts of the
Shadow Fey"; Everyman Gaming's legendary "Ultimate Charisma"; Legendary
Games' glorious grimoires and must-own "Mythic Solutions"; Rogue Genius
Games' classic make-Bravery-suck-no-more "Bravery Feats" and "Hellfire
Magic"; the glorious "Pixies on Parade" by Playground Adventures; LPJ
Design's awesome Ultronesque Cyrix - and that's not even close to
everything in the bundle! Notice something? These are pretty much
crème-de-la-crème of files, the top-tier-OMG-must-have-books.
And yes, when I got back from my trip and saw this, I actually teared up!
So take a look at those gems and the HUGE discounted bundle of awesome material you can get on them here!
If you just want to get me to Gencon and don't care about those awesome books (or already have them), you can actually donate here on OBS via Pay what you want
- so yeah, if this works out, I may actually be able to *finally* meet
some of you awesome folks in person and roll the bones with you! I'd
certainly love to talk shop with you all and talk to you fine folks in
person!
Thank you for reading this. And to all the
publishers that contributed to the bundle and everything -I'm absolutely
blown away. Words fail to properly encapsulate what I'm feeling right
now. Roleplayers are simply stellar people. Thank you.
Endzeitgeist out.
6.20.2016
6.03.2016
The Dracula Dossier: Director's Handbook
The Dracula Dossier: Director's Handbook
You can get this superb book here on OBS!
A discounted Night's Black Agents starter kit with these legendary books can be found here!
The print of this superb tome can be found on Pelgrane Press' store here!
This
massive hardcover clocks in at 372 pages, 1 page front cover, 1 page inside of
front cover, 2 pages of editorial/backer-lists, 4 pages detailed ToC, 1 page
inside of back cover, 1 page back cover, leaving us with 362 (!!!) pages of raw
content, so let's take a look!
This book
was moved up in my review-queue due to me receiving a print copy in exchange
for a critical, unbiased review.
So, what is
this book? Well, first of all, this is the companion tome to the Dracula Unredacted-tome, which is perhaps the most detailed, massive handout ever
crafted for a roleplaying game. I'd like to urge you to read my review of this
book first before taking a gander at this review here, if only so we're all on
the same page. I'll wait here.
*whistles
badly*
*tries to
look inconspicuous*
Okay, back?
I know I'd be a sucky agent. Anyways, this is, in a nut-shell, the Director's
book for the campaign. Surprise. If you were btw. thinking how you, as a GM,
can keep tabs of the intentional inconsistencies, vaguenesses and hooks
contained in the glorious tome called Dracula Unredacted...well, remember me
mentioning the numbers in the review of Dracula Unredacted? You have an index
of those here, one that supplement the massive index provided for this book and
helps you stay one step ahead of the players. Properly depicted workname-lists
and checklists further enhance the options of running this campaign.
Still,
structure-wise, this book very much differs from the classic
mega-adventure/AP/what-have-you-not. Why? Well, this campaign understands
itself as an improvisational campaign
-which, I can see, already has some of you roll your eyes. Well, wait a
second - basically, this book can be considered to be the single most massively
free-form campaign I have ever read...but it doesn't feel like it - at all.
What do I
mean by this? Well, the book is meticulously structured. At this point, we are
already familiar with the structuring elements of the Conspyramid and
Vampyramid as established structuring
elements in Night's Black Agents-games - but the level of detail that has been
provided herein is...well, staggering. If you take one of these and the
respective levels inside, you'll notice detailed, crunch-supported responses to
what is happening. From basic information-gathering to burning agents, the
response/assault structure of the adversaries in this book, ultimately, is
exceedingly, stunningly detailed and sensible - and yes, the stakes are high.
Wait, stakes...good note: The book does offer advice on different playstyles -
from stakes to burn and dust and mirror, different takes on the subject matter
and advice for thematic modifications can be found in this tome.
Another
simple reason why this does not feel like a typical
free-form-GM-does-all-the-work-campaign is simply the staggering level of
detail that has been provided in order to make running this massive campaign
easier on the GM: Over 60 location, over 60 NPCs, almost30 strange objects -
basically, even if you are not interested AT ALL in running a Dracula-themed campaign,
this still remains a superb toolkit for your perusal.
But all
those details don't sound very improvisational, right? Well, here a genius
element of this book comes into play. Everything, and I mean friggin'
everything, is utterly and completely customizable. The NPCs? They represent,
in many cases, archetypes - but they also are characters: The Icelandic
Diplomat, for example, is a fully developed character, with quirky mannerisms,
history, ideology - true. But there are alternate names and looks, for one.
Secondly, the entries focus on different options - generally, you get at least
3 options out of each character depicted - as an innocent, as a member of the
conspiracy and as a direct minion of Dracula - and no, these are not the same,
but more on that in the SPOILER-section, Similarly, from photos to jeweled
daggers or Báthory's journals, the artifacts and objects have multiple
iterations - they can be major items, often with rules-relevant repercussions
upon being used, less important items, fraudulent -and all has been carefully
laid out for the director's perusal.
Players
stumble over item xyz too early? Okay, so you change it on the fly to a
different iteration of its own, thus retaining control over this part of the
campaign. This attention to detail btw. also extends to organizations and
locales - from the Archdiocese of
Mechelen-Brussels to the Echipa Mortii or the al-Qaeda in Rûm, the respective
organizations can have wildly different roles from campaign to campaign and
this vast arsenal of different interpretations, ultimately, also lets you
maintain control - and easily switch-bait one iteration into another:
"While these guys have been made to look like Dracula's minions, your
painstakingly gathered intel now shows..." Similarly, the Rumanian
government's branches have undergone a treatment just as detailed - which,
alongside the locations themselves, does show one thing: Authors Kenneth Hite
and Gareth Ryder-Hanrahan are history buffs and not only excel at the research
of literature and its conventions as depicted in the Dracula Unredacted book -
they also did their research here. Admirably so.
Know how
impressed I was about Dracula Unredacted making use of the Icelandic Jack the
Ripper-note? Well guess what? Their meticulously researched take on the
locations and organization and history suffuses this book. I feel obliged to
explicitly comment on this due to several facts: For one, a large part of
Night's Black Agent's appeal lies in the realism of the setting, of it being
"our" world. Particularly in research-heavy scenarios with historical
figures, there is nothing that demotivates extremely involved players that do
research in their spare time more than botching facts, dates, knowing nothing
about structure xyz -it breaks the
suspension of disbelief and is highly destructive and unpleasant when
encountered. You'll find no such instance herein - the respective locations,
with handy maps of both dilapidated oil platforms (that may be prisons or not),
cities and castles is precise and steeped deeply in real world lore - both
historic and fantastic. Living a short drive away from Munich, I know about
quite a few locales; similarly, as someone who had the chance to visit a lot of
Rumanian castles, London and Iceland, I can verify that the depiction of these
locations is downright uncanny in its presentation. I grossly, grossly
underestimated the amount of work the Dracula Dossier would require for a fair
assessment - I did research. A lot of it.
And the
intriguing component is this: These real-life locations, organizations, etc. -
they are fictional...and they are not. While the horrific threat obviously
suffuses these places, they also remain grounded in reality - it's almost to
the point at which I'd consider this book's depiction of places a form of
augmented reality. If history is a grand narrative, a conventionalized
consensus, then the accomplishment of this book lies in being almost too
feasible, like an unredacted version of the things that could be, were vampires
real. I may be too cerebral, I don't know - but to me, this vastly enhanced the
overall fear and tension while playing this book - and it enhances the sense of
immersion of the players.
More
important, should you not care (or care less) about accuracy, will be that,
even in this level of detail, the game-play elements are never lost - each
entry and locale, everything is simply chockfull with things to do, stability
to lose, traps, responses and, ultimately, fun. Have I btw. mentioned that this
modularity also extends to the very identity of Dracula and his castle? There
are multiple, thoroughly compelling candidates - which you can actually
research. Yep. Lunch-break, thinking about the week-end's campaign? Interested
in who the hell this one guy was? Research...and bam, you have meta-game and
game generate a cohesive whole. Oh, have I mentioned maps for them? There is a
second customization option for Dracula I consider very interesting -but that is, frankly, SPOILER-material and
will feature in that section of the review.
But
perhaps, just perhaps, all of these tools, all of these details, in spite of
the thorough indexing and massive amount of ideas, still feels like it's not
enough to you. Perhaps, you want to have a bit more handholding, a skeleton to put your plot-meat on, if you
will? Well, fret notes - beyond the spines depicting how to craft a scenario
from Dracula Unredacted annotations, the book also offers alternate ends,
campaign frames (think of them as massive templates for the campaign) and an
exceedingly-detailed looking glass chapter on Bucharest....but this is where
I'm at an end regarding the SPOILER-free territory - I'll now go into the nit
and grit of this tome.
Highly
classified! Agents reading further will get BURNED and lose all stability!
Agents should, at any cost, refrain from reading on and instead jump to the
conclusion. Only Directors are classified to read further. CLASSIFIED. SPOILERS
ABOUND.
...
..
.
Okay, so
you're a director and know how to handle this precarious information. Good.
What I intentionally failed to mention above pertains to the nature of Dracula.
You may not like the idea of supernatural, classic vampires, satanic
adversaries of the like - the full book contains a massive selection of items
and story-hooks that are based on a scientific interpretation of vampirism,
tying Dracula to tellurgic energies, electromagnetism and thus manages to add a
new and evocative potential twist to the subject matter - yes, including
potentially an experimental rifle with a LONG recharge duration. More
importantly, though, this does allow you to mix and match the classic and the
unconventional ideas to create your own, unique take on Dracula and his spawn.
The book
also has a vast selection of supernatural threats that brim with creativity
and, combined with Drac's stats, make this worth it for the stats alone. But
what do we get exactly? Well, beyond the obvious Báthory (who is a capital
threat in her own right) to Lilith (an ancient vampire posing as the
goddess...) we also cover more exotic characters: - from Abhartach, the
blood-drinking dwarf of Irish myth to the Chinese Jin-Gui to Orlok, Jack the
Ripper (in a classic, interesting take) and various national vampire programs,
we also get some truly exotic beings: Alraune, a plant-like
Übermensch-experiment gone rogue or Queen Tera, the supernatural cast of
optional characters is glorious. Similarly, EDOM's forces and the cast of the
novel and their descendants in different epochs are covered.
EDOM? Yep,
for now things get VERY spoilery - basically, the central focus of the campaign
can be summed up as that this branch of MI6, which is btw. also the
"conspiracy" beyond Dracula's own, seeks to recruit vampires for
Britain as super-agents. This nefarious cabal operates in the shadows beyond
even mainstream espionage and conspiracies and thus is a lethal foe indeed -
and reading the unredacted file...well, puts the agents in danger by this force
and Dracula - pincered between two truly lethal forces. More intriguing, by the
way - the organization's handlers, potential for double-agents among the
player, organization-responses and facilities - all of these can be found within the superbly detailed
pages contained herein. Similarly, the cast of characters of Stoker's novel and
their descendants may still be around, may be working for EDOM, Dracula, both
or neither - the possibilities, literally, are almost endless and up to the
creativity of the director and the responses of the players.
Now I
mentioned alternate capstones, right? The expected one, no surprise there, is
the showdown with nigh-demi-god Dracula in his own castle. But the alternatives
are no less compelling: Whether Dracula's endgame is becoming a god by
ferreting out Zalmoxis, hijacking Russia by subduing Vladimir Putin or a
showdown in the remote caverns beyond the inhospitable, exceedingly lethal
wilderness beyond the Dracula's Mill-water fall or bringing final death at his
unique, original tomb - the capstones, once again, can be mixed and matched to
suit your individual campaign and resonate with diverse, unique ideas and
leitmotifs as well as metaphorical charges. And yes, with ample unique
challenges and even new characters, these are no mere sketches - they are distinct
and lend a unique flair to the respective finales.
I did
mention campaign frames, right? Well, the first of these allows you to run a
Mythos-version of the whole campaign, completely compatible with Trail of
Cthulhu, including a wide array of potential servants, threats and similar
mythos-themed notions - AWESOME...and yes, this means that this should be in
the library of any self-respecting ToC-keeper, complete with star-spawn and
black monoliths. The second frame would be a stakes-frame, wherein a third
faction enters the game - the Fourth Reich. Basically, here we have a less
realistic blend of Nazi-super-science, pulpy aesthetics and the Dracula myth -
including underground cities, powerful super-Nazi-bosses and the like...and
yes, emphasis on the occult or the scientific both are possible in equal
measure. Finally, the "Onto the Fourth Generation"-frame takes the
generation-spanning plot and begins with 1894, then proceeds to 1940, then 1977
and then to the present day, weaving an epic yarn that begins with players
directly involved in the incident that actually generated the Dracula-novel in
the first place. These alternatives, obviously, can be extensively scavenged by
the director to create a thoroughly unique vision of an individual campaign.
There is
one more fact: The Dracula Dossier's Director's Handbook is not simply a
free-form espionage campaign. It also has tie-ins. Particularly novice
directors that are a bit out of their league with the free-form structure of
this campaign will certainly appreciate that the book ties in with the superb
Zalozhniy Quartet campaign and, obviously, The EDOM files. Though,
unfortunately, I do not own the latter adventure-collection, I have tried the
transition from the former to the Dossier and it worked seamlessly,
smooth.
It should
also be noted that a list of recommend reading has been included for your
convenience!
Conclusion:
Editing and
formatting are top-notch - I only noticed a handful of glitches in a book of
this impressive size, making this one of the most refined books you can find.
Layout adheres to Pelgrane Press' superb 3-column full-color standard for
Night's Black Agents and the book is chockfull with awesome full-color artwork
- if there is an NPC, he or she will have a great artwork. Add to that great
establishing shots and a high art-density in general and we have a gorgeous
book. The pdf comes fully bookmarked with nested bookmarks, while the print
copy (which you *should* get) is a high-quality hardcover with glossy, thick
paper - a book made to last. My copy
also featured a gorgeous cardboard 1-page-sized rendition of the glorious
artwork of a potential castle of Dracula.
Kenneth
Hite and Gareth Ryder-Hanrahan, with support from Heather Albano, Paul Baldowski,
Kennon Bauman, Walt Ciechenowski, Justin Farquhar, Elsa S. Henry, Carol
Johnson, Marissa Kelly, Shoshana Kessock, Shawn Merwin, James Palmer, Nathan
Paoletta, Will Plant, Wes Schneider, Christopher Sniezak and Paul Veccione have
created a book that can only be described as a master-piece...and then, it
still doesn't doe the experience of the Dracula Dossier justice.
If you read
my reviews of Esoterrorists, Eyes of the Stone Thief or similar books, you'll
notice a tendency: Pelgrane Press is actually becoming rapidly one of my
favorite publishers. Much like these absolutely superb tomes, the Dracula
Dossier can be considered to be a book that pushes the envelope by means of its
depth, customization options and the vast, ridiculous array of unique options
herein. Suffused by truly unique ideas and historic accuracy, a humbling amount
of unique details and more material than you can shake a stick at, the Dracula
Dossier as a whole is an experience that not only ranks among my favorites in
my whole reviewer-career, it is also simply superb in just about every way. Its
careful research and level of detail, its interaction with Dracula Unredacted -
both conspire to basically render this book a nigh unprecedented experience:
The fact that Dracula Unredacted generates a real-world experience supported by
research undertaken by players enhances the immersion in unprecedented ways.
Better yet, this colossal tome's genius organization renders actually running
the campaign a feasible task, even for directors that are new to the
GUMSHOE-rules-set: The tie-ins with the Zalozhniy Quartet allow for easier,
more structured beginnings to get used to the themes of the game, while also
planting the seeds for the highly modular campaign-smörgåsbord contained within
these pages.
This book
cannot only be considered to be excellence in game-design, it is also
educational and pretty much the pinnacle of careful, deliberate and capable
research. I honestly sat down with my own copy of Dracula and compared texts. I
did research...and ended up being more impressed rather than less by the
attention to detail and care that went into this book. Note that most texts,
whether academic or otherwise, tend to elicit the opposite response from me.
This is,
pretty much, a system-seller experience unlike any other you may have
encountered during your experiences with investigative RPGs. It's, in one
sentence, a milestone for our hobby as a whole. Obviously, my rating cannot be
anything but a full 5 stars + seal of approval for this masterpiece. And yes,
this is obviously a candidate for my Top Ten of this year; in fact, it is a hot
contender for the number 1 spot! Seriously - even if you aren't interested in
Night's Black Agent's - at least get the Dracula Unredacted book...though, if
my prediction holds up, that book will make you get this Director's Handbook as
well. They are simply too good to pass up. And yes, I hope I'll be able to
review more of these absolutely superb GUMSHOE-books in the future!
You can get this superb book here on OBS!
A discounted Night's Black Agents starter kit with these legendary books can be found here!
The print of this superb tome can be found on Pelgrane Press' store here!
Endzeitgeist
out.
Review/Miscellaneous Musings: The Dracula Dossier - Dracula Unredacted (System-neutral/GUMSHOE)
Review/Miscellaneous Musings: The Dracula Dossier - Dracula Unredacted (System-neutral/GUMSHOE)
This
massive hardcover clocks in at 476 pages (489 in pdf form, with cover etc. being
counted among the pages), so let's take a look!
This book
was moved up in my review-queue due to me receiving a print copy in exchange
for a fair and unbiased review.
In a
nut-shell, this is a twist of the original Dracula-novel as penned by Bram
Stoker, with annotations. "I don't need to read that, I know Dracula's
story already!" - I can see this impulse in at least some readers out
there. You'd be wrong, for the text actually has been expanded by roughly 1/5 -
1/4 of its size, with characters like Kate Reed introduced to the fray,
providing additional depth and perspectives. This only in the beginning to keep
you reading - this is not vanilla-Dracula: The premise is that the unredacted
Dracula is an after-action field report that has been censored and changed in
the published version. So, please, indulge me and follow me on a little
excursion - I guarantee that the following analysis may actually make you
reconsider.
Blood. It
is impossible to talk about Dracula without first going on a brief tangent pertaining this most
fascinating of bodily fluids. No other fluid alarms us to its extent - we are
hard-wired to instinctually consider red an attention-catching color because of
it: The blue or green blood of other species does not alarm us in the
slightest, but red blood...there is something primal in its look, smell and
taste and throughout recorded human history, blood has been a central component
of our mythology - it is the gradient of life and the currency of death itself
for our kind. We "spill blood" when we kill, the implication of
casual shedding of it conjuring up an excess, a transgression against the
"civilized" code of conduct we based our societies on. Perhaps most
famously in recent TV-history, Dexter the serial killer ultimately is what?
Bingo - a blood-spatter analyst, signifying his killer-nature - he reads, in
blood. He divines with it, though he does so at the altar of science.
Altar? Yes,
for at the same time, blood has always held more meaning - the sacral component
is prevalent to this date: While we may have, for the most part, abolished the
notion of offering blood to deities and spirits, sacrificial practices have
been an integral part of religions all around the globe and indeed, continues
to be. Before you shake your head and point towards your enlightened
Christianity or other religion, please consider symbolism like "partaking
in the blood of Christ" or similar practices: To paraphrase Sir James
Frazer: We have moved up in our level of abstraction, but the thematic core
remains; the original religion fades, but the icon remains and takes on a new
mantle and guise. The haruspex of our day and age is the blood-spatter analyst.
Where there
is the sacred, however, there also is the profane and nary a thing that exists
in our world has as significant a powerful symbolic charge as blood - we
associate its transgressive excess with connotations of evil, of the vile and
debauchery. There is spectacle in fascination in blood, the grimy lair of an
insane butcher that reverberates with the middle ages' social stigma of the
meat-processing professions. A sense of revulsion, in this day and age more
than ever, is associated with slaughter and death of animals - mainly due to
the spilling of blood - for do we not all bleed red?
Bleeding
red...it evokes an instinctual sympathetic response, triggering flight or the
notion to help in most human beings...and here we have yet another intriguing
component: This sympathetic response can obviously rise: For as long as there
was fiction of blood, there also was a connotation of the sexual inherent in
its appearance. From the bodily fluid of the female menstruation to the
child-birth, the connotations of a triumphant hunt or battle - in no other
symbolically charged part of our bodies has there ever been more of a blending,
more of a fusion of Eros and Thanatos than in the blood that courses through
our veins. Beyond the obvious requirement of blood flow for intercourse, the
red lipstick, rouge on the cheeks, the red, sweaty lips set against a dark
beard - all of these and infinitely more signify the passion of blood. We blush
due to it. Our blood pump, commonly known as heart, accelerates when we are
aroused. It does not require a fetish of blood drinking or any sort of kink to
appreciate the powerful imagery and functionality that is associated with
blood.
While the
history of the non-folklore-vampire is a relatively brief one, our mythologies
are stuffed to the brim with creatures feasting upon the blood of the mortals,
prolonging their life and that often in sexually charged ways, coupling a
thirst for blood with a thirst for a deviantly-coded sexuality free of the
fetters of concern and empathy: The excess of spilled blood collocated into
sexuality, blending the adrenaline-charged association of triumphantly dancing
on the verge of death with the ample linguistically implied associations with
La petite mort.
This is an
intriguing turn of phrase mind - you: It originally pointed towards not our
commonly used synonym for orgasm, but simply denoted a loss of consciousness
and control. Consciousness and control - two factors that we value as a
species, that we need to survive...and that, ultimately are NOT associated with
any of the nigh-indefinite connotations we have with blood when we take a look
at the above. Blood is excess, passion and ID running rampant - it is NOT
control.
Against
this backdrop, it should come as no surprise that there frankly is no tale in
horror as well-known; none that has been adapted in this staggering amount of
guises. The themes, ultimately remain - but they change. Oh, how do they
change. Ask any person on the street whether they know what "Dracula"
is and they'll know. Only...they don't. You see, we all have probably
encountered the count in one of his hundreds of incarnations in various media
and forms of art and when we haven't encountered him, we have encountered
mythology derived from the original tale of the bloodsucking vampire, charged
with eroticism. Take a look at any given array of vampire novels, from the
infamous Twilight-books to the Shadow Chronicles or similar works of fiction
and you'll find a plethora of narratives sporting a female (or male - this is
2016, after all!) heroine/hero who has to tame the dark and brooding vampire,
come to terms with the associations and implicit violence and thus, ultimately,
transcend death itself. It's basically a twist on the beauty and the
beast-narrative, a tale, literally as old as time.
This,
however, was not always so - the folkloristic origins of Dracula and many a
bloodsucking mythological creature often were that of...well. Corpses.
Decaying, foul corpses rising from the grave to kill their families. The sexual
connotation only has been a relatively recent invention, with the eponymous
novel Dracula by Bram Stoker being one of the first to exemplify just this. And
while we all know the plot of Dracula, supposedly, precious few of us actually do.
I mean...we all have heard about Van Helsing, Harker, Mina and the Count
himself, obviously. Perhaps we have since then, via one of the countless
vampire anime or adaptations heard about Renfield as a servant of Dracula and
nebulously picture a kind of vampiric Igor or dashing, subservient underling
who homoerotically serves his dominant master. We all know how Dracula and
vampires in general have to return to their coffins at dawn, how they are
destroyed by the purging rays of light unless they are
daywalker-dhampir-half-breeds...you know, one of the most prolific
angsty-teen-power-fantasies ever devised in the last generation? Well, if your
conceptions of Dracula contained any of these tropes, if you thought by
yourself "I don't need to read this, I know it already!" - then you'd
be wrong. All of the above is not necessarily so in Bram Stoker's original
novel. Come on, if you haven't read this one, then I did blow your mind there,
at least a little, right?
And see,
that is the point I wanted to make...or at least, it is the first point I
wanted to make. You see, nary an iconic figure has so thoroughly underwent the
transformative progress of popular culture like Dracula: We know Frankenstein's
Monster, Jekyll/Hyde, we have werewolf-lore galore and still, none of these
classic creatures of anthropomorphized IDs of the dark romanticism have had
quite this impact; much less changed to quite this extent. In Bram Stoker's
Dracula, there is, no kidding, a scene wherein the count walks the daylit
streets of London with a straw hat on his head. Let *that* sink in.
How did
this come to pass that we know so little about the Dracula we all ostensibly
know? Well, to point to the above - the icon remains. Dracula is a symbolic
vessel for our anxieties and agendas of a given day and age. When Bram Stoker's
original novel gave voice to Mina Harker as a capable, female protagonist whose
moral fiber outclassed that of their male brethren throughout most of the
novel, later interpretations of the material had different foci: While Mrs.
Harker, in the original, ultimately was re-absorbed into the norms and ideas of
mainstream society in a lackluster addendum written to appease moral guardians
or Stoker's own sensibilities, there can still be no doubt that she already
exemplifies a new breed of female character, one beholden neither to the ever
more normative feminist movement of her day and age, nor to the patriarchal
structures of established mainstream British society- the transgressive element
lies not simply in her actions, but also in her skill-set and when she
chillingly remarks Dracula as her approaching husband, she is performing two
subversions at the same time: On the one hand, this state, sprung from her
spoiling through Dracula's blood has explicit connotations with rape and the
breaking of one's spirit. In the context of Victorian and fin-de-siècle
England, this can be seen as a scathing, sympathy-inducing attack on the angel
in the house-ideal of the demure, passion-less woman. At the same time,
however, it is also an equalization - for one devotion is replaced with
another, with Dracula, according to previous observations, being obviously
highly sexualized in his coded depiction.
In later
adaptations of Dracula, a subtext of a less obvious nature suddenly sprang to
life - namely the matter of fact that he is also a nostalgic relic. A book
written in the fin-de-siècle-era obviously needs to contend and address a
changing of values and the fears associated with the new world order, the
anticipation of upheavals the like of which our species had heretofore never
chronicled. English society, at this point, was suffused with a slowly shaking
foundation - the 3 grand psychological malaises cast their shadow, as a mankind
devoted to science and reason has to come to terms with neither being the center
of the universe, nor a creator's chosen master creation, nor master of one's
own faculties.
The rise of
fascist ideology as an international phenomenon and the anxiety a devolution or
degeneration of mankind could bring can perhaps be quoted as one of the reasons
why Dracula's original at that time did not elicit the same manner of
controversy as The Island of Dr. Moreau. Dracula's theme, though, proved to be
the more stable one: For in the Count's nobility, in his origin deep within the
Carpathians, he pointed for his contemporary audience towards a literally
darker, but also nostalgic time, where science, something the characters in
Dracula constantly, obsessively use, was of no importance. Indeed, Dracula
requires a return to sacral rites of Catholicism of all religions (quite
scandalous in Britain) and folklore; the light of enlightenment metaphorically
and physically, can't seem to touch him. This association with ages past, with
"simpler" times is a universal human notion - it was then and still
is today. Dracula, in many a rendition in media, is a nostalgic atavism for us
as a society, but he is, at the same time the exact opposite.
Above
anything else, Dracula is transgression. When a given incarnation depicts him
as beholden to the mast, it is to a potentially more romantic past; even if
historically this was not true, he still remains sexually charged, emotionally
vibrant; he still has all the trappings of the Beauty and the Beast-romantic.
Even the number of his brides and his flaunting of conventionalized
relationship-paradigms is ultimately transgressive. And when the present is
mired in tradition, cluttered by an antique aesthetic, then it's Dracula's task
to counteract exactly this with radical modernism and a violation of the
aesthetics that have brought him forth - where once, Dracula rose and crept
from the shadows, he'll later look down upon humans in the depth. And so, in time,
I believe that Dracula will once again walk in sunlight.
Ultimately,
the Dracula-characters throughout history remain a grand projection of
empowerment...and interestingly, one for both males and females. He is the way
out of normative patriarchal structures and suffocating, abuse relationships
and familial structures, he is the easy hand to grasp, the male ID fulfilled.
He is nostalgia and exactly the character a given generation wants - whether
romantic and non-phallic, dominant and suave or bestial and brutal - Dracula
has been coded in a myriad of ways in a plethora of movies, books,
screen-plays...and games. Obviously. There is a reason why Vampire: The
Masquerade had such a huge appeal - it was a fin-de-siècle fantasy for the 21st
century, resonating with all of the aforementioned tropes and so much more,
without the perceived clutter of the "old" structures and sentences.
You see,
having read pretty much all of the classic pieces of dark romantic literature,
I can, without a doubt say, that many of them, to our day and age's
sensibilities, are somewhat plodding. Conditioned to enjoy short-lived and to
the point entertainment and immediate gratification, I have witnessed, though
never quite understood, the frustration with this literature. Until I had to
read it all during my MA. Oh boy. Confession-time: I'll never, ever touch
Dickens out of my own volition again. And Wieland, the first American gothic
novel actually made me fall asleep while reading it - feat only a select few
tomes have accomplished. I'm not the biggest fan of this kind of prose,
preferring more the engaging and challenging works of Modernism and
Post-Modernism. HOWEVER, I also encountered a lot of gems - I won't have to
tell you that Poe holds up to this date. You know it. And while e.g. "The
String of Pearls", the basis for the recently adapted Sweeny Todd-story
was a chore to read, other books weren't. Cue in Bram Stoker's Dracula. While
less frantic than most contemporary novels, this book remains, to this date, a
page-turner. The constantly changing perspectives of narrators and their
letters, diary entries etc. keep you engaged as you try to puzzle together the
components. And the book actually wastes no time for the "big reveal"
- you don't lose anything by knowing that Dracula is a vampire, nay, THE
vampire. The book, pretty much from the get-go, makes this clear and then is
all about struggling with this threat. And, from a gamer's perspective, the
characters actually behave pretty much like a roleplaying group in CoC, ToC, or
Night's Black Agents - you see different attributes and skills if you closely
look; you see the drives of the characters. One could almost ostensibly assume
it was a work penned about a certain horror campaign in Night's Black Agents
Stoker personally played...
Which
brings me full circle to this book - this is literature, yes. This is the
original Dracula...but it is more. The premise of this book is deceptively
simple: Dracula is real, there was a conspiracy, things went horribly wrong.
Now the original file has fallen into your hands - with annotations by no less
than three generations of agents fighting the vampiric conspiracy...or are
they? Dracula has always existed in the fringes, in the haze; the demarcation
line between light and day, passion and control, norms and rebellion - and now,
once again, his narrative is put into the context of a new age, a new medium
that is, much like Dracula, at the same time an old medium: This is a gaming
supplement and it is literature. It is a fusion of the old and new, of
nostalgia framed by no less than 3 meta-narratives - whose intrusion into the
text is handled surprisingly smart. In color-coded hand-written notes and
annotations, they tend to ultimately crop up in the filler-scenes, remark upon
small, seemingly unremarkable details...and add whole new meaning and
ultimately, terror to the book. When one can see the inevitable happy end
approaching, one knows that it's, in fact, not the end - and we get to know
why.
One of the
achievements of the annotations and new content is that they take the small
bits and pieces and point them out to the readers; Kenneth Hite and Gareth
Ryder-Hanrahan did their research: Did you know that the first, Icelandic
edition (Makt Myrkranna - Sagan af Drakúla greifa) of this book has a preface
that mentions Jack the Ripper? Well, I did, but only because I studied both
Icelandic and English literature extensively. Well, this book is full of such
interesting tidbits...and the sheer fact that the original Dracula and his
behaviors have become alien to our sensibilities, that he, indeed at this point
is different from our expectations of what Dracula is, makes reading this book
intriguing to say the least. But what about the clash of narrative voices? I
actually indulged in a little experiment and handed this book to a friend of
mine who had not read the original Dracula - and guess what? She was
flabbergasted when she realized that this was not all penned by Mr. Stoker -
Kenneth Hite and Gareth Ryder-Hanrahan have mastered the peculiarities of
Stoker's style and vocabulary to the dot and, as a whole, this rendered
"re-reading" Dracula actually a fulfilling experience, in spite of my
excellent memory..
How good is
my memory? Well, unless I have to look up a particular wording, I do not read
any books twice. I can still recall the plots of movies, books, comics...the
whole shebang I have consumed. My memory, at least for the purpose of retaining
this type of information, seems to be quite pronounced. This means I basically
remembered the whole original book. I still had more than just a bit of fun -
the 3 meta-narratives and their epochs that are reflected in verbiage and in
how they interact, lend a whole new dimension to an already inspired,
intriguing book and the new bits and pieces integrate so seamlessly into the
overarcing structure, they actually enhance the plot rather than just
stretching it - this is, in fact, a better piece of literature than the
original.
We are
gamers. We are roleplayers. This is literature and, at the same time, the most
massive hand-out I have ever held in my hands. So go out there, get this book,
preferably in print - and when your investigators or agents or simply
bibliophile players find a strange unredacted file, just hand them this book.
It's perhaps the most awesome set-up for a campaign you can wish for, a huge,
immersive facilitator of play, a book that they can analyze, engage and pick
apart - this is a gaming supplement, exceedingly educational for players and
GMs alike and a glorious supplement beyond the confines of Night's Black
Agents, though, obviously playing The Dracula Dossier will amplify the experience
beyond belief. By the way - those strange notes spread throughout the text?
Those numbers? They are here for a reason, but since that reason is relevant to
the gaming aspect and not necessarily required for the enjoyment of this book,
I'll cover them in the second part of this review - the one on the game
mechanics book, the Director's Handbook.
For now,
let me express my gratitude for reading my rambling analysis of this wonderful
supplement...and then go. Get this.
I'm
old-school, I'd suggest the bound hardcover I used when writing this. But the
pdf has also its glorious charm: Why? Because it's a glorious handout as well -
you can *tease* this book...perhaps the PCs find some pages with one annotation
type...and others that have another: You see, the pdf is layered and allows you
to turn on and off the annotations of the respective agents and even the text.
Hand them a white paper with only some cryptic annotations and watch agents
trying to find the obscure means of making the text reappear. Yes - this is
awesome from both an in-game and out-game point of view, exceedingly ambitious
and a sheer joy to read and digest - a Dracula for our age. Now go ahead and
weave your story with this, read a tale both old and new, literature that is a
game in its experience and in its nature as a supplement. You won't regret it.
My final
verdict, obviously, will clock in at 5 stars + seal of approval and though this
was released last year, I only managed to read an analyze it now - hence it is
nominated as a candidate for my Top Ten of 2016. Get this and read Dracula like
you've never read or experienced the yarn before.
You can get this superb book here on OBS!
The print can be found on Pelgrane Press' store here!
Endzeitgeist
out.
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