Lots of exciting new stuff going on these days. I've recovered from chicken pox (ohmigod that blew) and my wife has recovered from the chicken pox she caught just after I recovered (omhigod did that suck, too!). Only our daughter Kaylie failed to contract the illness. More likely she had it briefly and gave it to her parents.
But that's all personal relief and change. Here are the exciting RPG writing events:
1. PFS#8: Slave Pits of Absalom, my first piece for Paizo ever. The final product is nothing like I originally envisioned. The editorial process at Paizo is exacting! I think the end result, though, is a rocking good slugfest for the Pathfinder Society. And no undead, something PFS has been a tad top-heavy on lately. It's a dream-fulfilled to have my work under the Paizo imprint, and I would love to hear what y'all think!
2. The Road Revolution #1: The Skullcrackers by John Ling is out! First we did the Great City Campaign Setting based on 0onegames award winning map series. Now we're doing an adventure path, taking characters from 1st to 16th (or so) within the Great City. By the end of it, the fate of the entire city will lie in your player's hands.
So the #1 is out. Rone Barton (aka The Jade) and I just submitted our manuscript to the editor, Dave Hall. So #2 is on its way to the executive editor (Tim Hitchcock) and then the publisher. I think you're all going to love it. I just not allowed to say anything more about it. Gah!!!!
Don't miss out on Hitchcock's awesome Great City introductory adventure Pound of Flesh. This is Hitchcock (The Demon Within, Carnival of Tears) in all his whacked-out, sinister glory. To top it off, Mario over at 0onegames put out an entire Great City map folio, including 3/4 3D views and poster printing options. Check it!
3. Speaking of Sinister. Logue has finally relocated his butt over the pond. He's escaped the Pett assassins. He's also getting that whole "new career" thing under control. Yadda yadda - the important thing is we'll be seeing more RPG from his nefarious pen shortly. I saw some preview art for our first Dark Horizons scifi pieces recently and nearly creamed myself. Great stuff. Can...not...wait! to share with y'all.
Well that's all for now. Have a little noodle on the use of real-world analogues in RPG design sticking to the back of my skull cavity, so look for that bit of rumination soon.