Hej everybody,
today I'm going to check out the final AP-plug-in for the Carrion Crown AP, the
Construct Codex
This pdf is
28 pages long, 1 page front cover, 1 page ToC, 1 page editorial, 1 page
introduction/how-to-use, 1 page contributor bios, 1 page SRD and 1 page back
cover, leaving us with a total of 21 pages of content so let's check this out!
The
Construct Codex finds me with a weeping eye, as it constitutes, at least for
now, Legendary Games' last AP-plug-in for the gothic horror AP Carrion Crown,
this time in the form of a mini-bestiary focused exclusively on constructs and
thus it is only to be expected that the pdf kicks off with an introduction to
the role of constructs in gothic horror settings and the carrion crown AP in
particular. We also get two optional rules to better represent the creation of
constructs, with the first requires research to create a particular construct,
thus introducing the necessity for research in contrast to just taking a feat.
Nice! The second optional rule introduced centers on uncreated constructs, i.e.
constructs animated by the forces-that-be, the mists, malignant entities etc.
and rules repercussions that may see them damaged by positive energy. To help
the DM integrate the new beasties into the AP, suggestions for which locales
would be appropriate for the constructs are also included before we delve into
the creatures per se, with the first being:
The
Bloodthirsty Manikin at CR 2 - which is frightsome indeed: Remember the
carrionettes from Ravenloft? Well, these tiny dolls are their much more deadly
brethren, coming with a death attack (!!!), a deceptive appearance and the
option to reassemble themselves - awesome, albeit rather deadly! It should be
noted that all constructs herein come with information on how to create them as
well as full-color artworks, some even on their own pages, thus allowing you to
print out the artworks and hand them out to your players as hand-outs -
awesome!
The second
creature herein also comes with 3 signature abilities: Crowflight Carriages (CR
9), ghost carriages driven by a spectral drover including doom-inflicting
whiplashes, the option to transport people (or....things) and a team of
spectral horses. If that doesn't strike you as iconic, I don't know what will.
The CR 14 Dirge Organ is essentially an immobile organ that can project an
incorporeal avatar as well as play two special bardic performances as well as
the option to mislead those ensnared by the haunting tunes it plays. There also
are two variants of gothic gargoyles (CR 3 and 5), variant gargoyles that gain
the option to crush down on foes and gradually petrify them with their attacks.
Honestly, these gothic gargoyles are the superior monsters when compared to the
standard stony warden-creatures, but still are essentially a variant that is
not as stellar as the other creatures herein.
What
immediately sets the record straight again is the shambling, deadly CR 10
Living Crematory! Yes! A cinder-cloud spewing crematory that ropes you into its
combustion chamber via chains! YES! Words fail to describe how much I love this
creature! In another blast from the past, we get stained glass golems,
something I haven't seen since the Ravenloft-days of AD&D, both as CR 3 and
7-versions and yeah, they come with trademark dazzling light, are almost 2d and
can embed themselves in the window,
while damaging foes that strike them via their shards. Smart, cool and full of
iconic signature abilities - nothing to complain about...apart from the fact
that I would have loved a high-level version with prismatic abilities, but
maybe that's just the sadist in me that enjoys hunting low-to-mid-level PCs with
creatures far beyond their capabilities to defeat with mundane means.
The final 3
creatures in this tome are morgechs, cruel cyborg-amalgams of biological and
mechanical elements that get their own subtype-abilities, being slightly more
vulnerable than regular constructs, but also faster and come with jagged spikes
and blades that make melee against them a painful experience. Humanoid Morgech
Executors (CR 9) can throw bombs and come with extensive embedded weaponry and
massive notes on the gruesome process of creating these beings. There also are
CR Ravagers, based on deadly wolves and the final being would then be the CR 17
Griever, a truly deadly engine of destruction - 4-armed, expert swordsmen with
supernaturally sharpened blades as well as a vastly enhances deflective
capabilities.
Conclusion:
Editing and
formatting are top-notch, I didn't notice a single glitch. Layout adheres to
the landscape-format and a two-column standard, at least in my version of the
pdf. There now is also a portrait-version, If you prefer that one. The pdf is
extensively bookmarked and comes with a background-less version that is
slightly more printer-friendly. As with all offerings by Legendary Games, this
pdf's layout is in full-color and stunning, gorgeous, drop-dead beautiful to
behold. And the artworks. Oh boy, the artworks. Colby Stevenson and Jason Juta
have created pieces herein that are gorgeous, could feature in an official
Paizo-product and in fact may even surpass several artworks from APs. The
artworks are all so iconic, cool and evocative that they make you immediately
want to use these things.
Better yet,
the crunch of all the creatures herein is up to the very highest demands - each
creature herein comes with multiple, deadly, evocative, cool abilities and honestly,
it is very rare I can voice no gripes. None. I have nothing to complain. Not
even about the Gargoyle-variants. This pdf sets the bar higher for the whole
class of monster-pdfs. Presentation, fluff, crunch - everything herein is
TripleA+ in execution, presentation and quality. This is the best
3pp-monster-pdf in the small files-category released for PFRPG so far and
redefines what one can expect from the whole genre of monster-books by 3pps. I
am not only bereft of any points of criticism, even arbitrarily nitpicking at
the page-count or something like that is simply not an option here. I can't for
the love of my life find anything about this book that would deserve anything
but glowing praise. This is one of the rare pdfs that I'd rate 6 stars, if I could.
I can't, though and thus my final verdict will be 5 stars + endzeitgeist seal
of approval: Even if you don't run Carrion Crown - get this. It's so rare I get
blown away by any release anymore and this pdf really did it - so: Buy it and
let's hope for a sequel.
As always, thanks for reading my ramblings!
Endzeitgeist
out.
No comments:
Post a Comment