Parsantium: City by the Crossroads
This massive city sourcebook clocks in at a brutal 178 pages, 1 page
front cover, 1 page blank inside the front cover, 1 page editorial, 1
page ToC,1 page SRD, 1 page back cover, leaving us with a whopping 172
pages of content, so let's take a look, shall we?
Author
Richard Green kicks off the book by telling of its genesis - the city's
inspiration would essentially be a Byzantium-inspired metropolis, closer
to far-east influences than our real world equivalent was - and of
course, as one glimpse at the superb 2-page map by Jonathan Roberts
(Yes, THE Jonathan Roberts - you know the Fantastic Maps/Song of Fire
and Ice-cartographer!) tells us, the city is vast and detailed. Nestled
around a massive river delta flowing into the ocean, the city covers the
north and south banks with its sprawling streets, while the merchant
quarter, situated on the central island, the walls, the extents of the
harbor and docks just feel right- all of these, at a glance, convey the
believable illusion of a city that actually could have existed and
developed. It may be a small thing, but people tend to note when
settlements feel inorganic, constructed. This one feels RIGHT, including
wards extending beyond the confines of the city walls, which also
separate the respective wards. Even the array of streets, the bridges -
all of these feel like they belong and this is seriously not an easy
task to achieve, especially for a city of this size.
Now,
as befitting of a city f this size, we kick off with an overview from
the ruler, the so-called Basileus Conrandias XVIII and his less than
popular consort (nicknamed Mendatrix - two brownie-points if you can
guess the meaning, though the pdf explains for the
less-linguistically-inclined among us) to the city's history and
quarters and development. With a good overview out of the way, you'll be
happy to note that the city gets a full-blown PFRPG-city statblock
complete with demographics etc..
Now if you've been to
Athens, Rome or Venice (or less famous: Rothenburg, Dresden...), you'll
notice something peculiar about these cities - they have a kind of
living, breathing flair, their very own mythologies steeped in stone and
ready to be discovered at your leisure, if only your eyes are open and
your mind (and literature/language-skills) sharp. Much of this has
developed slowly over the ages, with the very rocks of the pavement, the
ancient monuments speaking a language for those inclined and willing to
hear. Ah, how glorious must that be in a world, where fantastical
elements actually exist? Well, here's the crux - Parsantium's massive
history, including a timeline stretching almost 2000 years, actually
manages to lay the foundation for just such an endeavor - the basic
mythologies of the place are in place.
Now a city sans
people is just a ruin waiting to happen and the roles of the races,
including dragonkin and gnolls as well as the default-races and their
respective roles within the context of Parsantium are provided - but how
are your player characters going to fit in? Well, know my ranting about
boring character traits? Well, herein are traits (called character
backgrounds) that allow you to customize your character within the
confines of Parsantium.. Now in contrast to most traits, these actually
come with extensive fluff-text detailing the precise implications and
possibilities growing from these, making them so much more compelling.
On a nit-picky side - why not call them properly "traits"? Why are the
bonuses of the backgrounds untyped and not trait-bonuses? Nothing to
break the content here, but good indicators that the focus on the
narrative potential here is warranted.
Now beyond people,
of course, government (with classic style b/w-artworks for the rulers),
law and structure in general shape a city's life and experiences - and
from bureaucracy, the Strategos, tribunes to praetor and council and
yes, even FINES for crime and the respective punishments are included
here. Don't believe these influence and mirror a society/are important?
I'd suggest Michel Foucault's "Discipline & Punishment" - and the
punishments detailed here actually conform much to the proper etiquette
of punishment and the city's culture technology-level work well with
these in context. Then again, you might not care at all, but the culture
science-teacher in me rejoices when I see things make sense.
Speaking
of making sense - from city watch to possible sources of entertainment
like chariot races, local festivals, bathhouses, brothels and drugs to
proper greeting and social customs and even superstitions, trade-routes
and currencies, this chapter misses NOTHING of the constituting elements
that make a city and its culture come alive. Commodities, healing and
the trade of magical items also is covered in their own respective
entries and, taking a cue from Raging Swan Press' superb offerings, a
random table of different events happening in the city help further make
the place feel organic. This also constitutes one gripe I have with the
city - one of the reasons Raging Swan Press' villages and cities feel
so organic would be the short entries of whispers and rumors and events
available in tables for the DM to randomly roll - having one of these
for the respective quarters would have made the city feel even more
alive.
"I don't care about your academic squeeing,
Endzeitgeist, tell me about what this does for me as a DM!" All right,
what about a selection of campaign themes ranging from street gangs
(perhaps with a Streets of Zobeck gone Byzantium tie-in?) to politics
and intrigue or the return of a legendary rakshasa - Parsantium supports
just about all play-styles you can conceive and the pdf offers some
interesting guidance and inspiration for the DM in that regard.
Speaking
of helping the DM - the districts are detailed in an exceedingly
detailed manner that would blow the format of my reviews out of all
proportions, so let's just say that the respective areas of the city are
exceedingly detailed and also come with their own symbols, iconography
and landmarks the local populace might use to tell you where to find
certain areas.
Caravan-centric wards, forums, hippodrome,
clubs for gentlemen arcanists (the Fireball Club - nice nod to the
Hellfire Club...) - the wards come with first impressions, sample
passer-by characters (fluff only) and places of interest. And yes, a
200+ feet colossal bronze statue is in here as well as just about all
variations of sample businesses relevant for adventuring - taverns (also
those frequented by the wizards of the esoteric order of the blue lotus
+2 browniepoints if you get that allusion), shops, scribes, theatres, a
garden mausoleum, mosques, a secret temple of Kali, a chinatown-like
sub-ward , gambling halls on galleys and even a tasteful (and
non-explicitly depicted!) BDSM-brothel and yes, even a flotsam town
within the city - the mind boggles at the amount of surprisingly
concisely fitted elements that constitute the sprawling metropolis and
the adventure hook potential just about each of these has. Even before
the tunnels that constitute the hidden quarter (including random
encounter chart, btw...) and e.g. a mapped hideout for your convenience.
From halfling camps outside the city to forests, the area around the
city is also glanced at, just should you feel this wilderness itch.
If
you require more motivation or some sample pro-/antagonists, you'll be
happy to hear that no less than 16 organizations, from aforementioned
mage-order to the friendly half-orc society and even more guilds provide
for ample social networks for PCs to work and DM to use to tailor
proper adventure potential....even before the obligatory noble houses
and rakshasas influencing the city's fortunes. It should be noted,
though, that none of the organizations provides distinct
prestige-mechanics-related benefits - as fluff-only, they work, though.
Finally,
religion of course shapes a city's life and feeling and Parsantium is
no different - well, actually it is. At least for ole' Europeans like
yours truly who isn't that used to religious multiculturalism from
everyday life as some of you fellow American city dwellers might be -
The eclectic mix of Byzantium-inspired gods and those drawn from the
Indian and Chinese folklore makes for a broad selection that supports
well the multicultural nature of Parsantium. It should be noted, though,
that this supplement was released prior to "Gods of the Inner Seas" -
thus, we get no explicit notes on obeisance, but also no inquisitions or
sub-domains, restricting the gods to being rather rudimentary and,
compared to the rest of the source-book, disappointing.
The pdf concludes with a massive index.
Conclusion:
Editing
and formatting are very good, I didn't notice any particularly grievous
issues - in fact, for a book of this size, the editing is very, very
tight, so kudos! Layout adheres to a printer-friendly 2-column
b/w-standard with scarce (but as far as I could tell) original and
fitting b/w-artworks. The embroidered line of glyphs on the top of the
page is nice to look at, but had a curious effect on me - during the
course of this review, I skipped a lot of pages back and forth and the
odd and even pages have a slightly different set, which means that
staring at the screen while skipping pages might be slightly
disorienting. Note that as an utmost nitpick, though. The pdf comes with
EXTENSIVE nested bookmarks for your convenience, making reading
Parsantium easy on the DM.
Superbly ambitious for a first
product, I did not expect much from Richard Green's metropolis - and I'm
seldom so glad to be proven wrong. Parsantium BREATHES authenticity and
love - New York City meets Byzantium, modern metropolis meets swords
& sorcery - this book actually manages to portray a believable,
interesting, unique city that oozes the spirit of Al Qadim, early weird
fiction and recent phenomena like the god of war-series, all while
staying believable. Down to earth grit, high fantasy epics - this place
supports everything and is better off for it -and manages to walk the
tightrope and NOT become generic. Think Kaer Maga if a book of this size
had been devoted to the city - only larger. The drop-dead-gorgeous map
by Jonathan Roberts (which btw. also comes as high-res jpeg for your
perusal) is just the icing on the cake here. Not since books like 3.0's
Hollowfaust or since the Great City by 0onegames have I read a city and
actually wanted to visit it. This is on par with how iconic Zobeck by
now is - and feels thoroughly, wholly RIGHT. Concise. Well-conceived. A
stunning achievement indeed! Now I wouldn't be me if I had no complaints
now, right? So yeah, what hurts the city is its obvious intention to be
multi-format. Don't get me wrong - I don't object to fluff-centric
books and honestly, by now I'd rather have good fluff than the
oomphteenth bad archetype, feat etc. But e.g. the Esoteric Order of the
Blue Lotus screams at least PrC to me. The organizations practically
demand prestige benefits. Concise addiction-rules for the drugs and
beverages would have been so cool...what about vehicular combat rules
expanded from UC for e.g. the chariot-races? Yes, I know - not the
intention.
But these things, at least to me, are the only
things missing from this glorious city. Now don't get me wrong - look at
the price-point - exceedingly low. Note that this has been made sans
kickstarter. Add the SUPERB writing and good production values and we
still get a city that should find a home in Qadira, in Al-Qadim, in
Conan- and similarly Sword & Sorcery-themed campaigns. We still get a
superb milestone of a book, one of the best settlements available out
there right now. There's a reason I evoked some of my all-time favorites
in the above text - you simply won't find any comparable resource out
there. This city is unique and daringly so, bravely carving its own
niche and making for one of the most furious freshman offerings I've
seen in quite a while. Light on the crunch-side yes, but any writing
that manages to draw me in to the extent I want to walk a city's streets
does it right in my book. Parsantium establishes one superb framework,
one I hope will get ample crunchy books and especially, adventures to
support it. If the muses and fates be just, this will be remembered just
as fondly as e.g. Freeport in the years to come. Yes, the absence of
whispers, rumors and events and lack of statblocks are minor downsides,
but not enough to drag this down. The place deserves a chance - give
Parsantium a visit! Final verdict? 5 stars + seal of approval. And yes,
the relative absence of crunch and somewhat disappointing entry on the
gods are the only minor nitpicks I could muster. For the exceedingly low
price, this is a true steal!
You can get it here on OBS!
Endzeitgeist out-
7.24.2014
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