GM's Miscellany: Wilderness Dressing
This massive compilation of Raging Swan Press' Wilderness Dressing-series clocks in at a massive 159 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with no less than a massive 152 pages of content, so let's take a look!
This massive compilation of Raging Swan Press' Wilderness Dressing-series clocks in at a massive 159 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with no less than a massive 152 pages of content, so let's take a look!
Okay, so
you know the deal, right? I did reviews for all the constituent files of the
wilderness dressing-series and I don't like repeating myself over and over, so
if e.g. the exact content of what the installment on "Snow & Ice"
or "So what's the Pirate Ship like, anyways?" intrigue you - just
check out my reviews for those, all right?
Great -
what I will go into details about, though, would be the massive array of brand
new tables to e found herein as well as the organization, for especially the
latter is downright genius:
The first
bunch of the book covers features and events - caves and their dressings,
firesite/campsite events and the like complement the installments on ruins and
castles. Then, the next chapter provides bandits and travelers to put in
respective locations, whereas after that, we have a concise organization of
dressing-tables by terrain type - expanded by the equivalent of three full
wilderness dressing-pdfs (and we're talking this chapter alone!): Full coverage
for swamps and marshes and farmlands as well as borderlands complement well the
classics like the glorious primal forests or desolate deserts. Now the final
chapter provides ample tables for ships - from shipwrecks and pirate ships to
coastlines and sea voyages, the new supplemental content herein once again
amounts to a surprising amount.
On a content-base, the campsite tables features no
less than 100 full entries for dressing and features each and the same holds
true for the tables about caves, which furthermore get terrain properties. The
Borderland-content as well as the content on swamps and farmlands follows the
full wilderness dressing formula by proving massive tables of 100 entries for
both dressing and minor events as well as coming with concise d12-tables of
random encounters that include the respective fluff for the adversaries faced.
And yes, the variety here is universally as staggering as we've come to expect
from the best of wilderness-dressings - from bulls about to break out of
control to fey and GARGANTUAN BUMBLEBEES, creatures from all 4 bestiaries get
their chance to shine here. The swamp rules-cheat-sheet for DMs, with
quicksand, undergrowth and bogs etc. all collated further provides a level of
DM-help unprecedented in just about any supplement apart from those by Raging
Swan Press.
I should
also not fail to mention that exactly this level of detail also extends to the
entry on coasts, while 50 entries of sample shipwrecks, 100 entries shipwreck
dressing and, once again, 12 encounters, round out this book.
Conclusion:
Editing and
formatting are top-notch, bordering on flawless - an impressive feat for a book
of this length. The pdf comes in RSP's two-column B/w-standard with
thematically fitting b/w-art that partially is stock, partially glorious
original. The book comes with two pdf versions - one printer-friendly and one
optimized for screen-use. The pdfs are extensively bookmarked with nested
bookmarks and even ToC etc. is hyperlinked within the document in an unobtrusive
manner, rendering navigation by pdf as comfortable as possible. It should also
be noted that the pdfs are extremely tablet/smartphone-friendly and render
perfectly on my Google Nexus 5 while taking up next to no space -the screen-version does not even surpass the
10 mb. The print-version has its title conveniently placed on the spine and
offers a neat, matte cover as well as nice paper. Nothing to complain there
either.
The designers John Bennett, Creighton Broadhurst, Seamus
Conneely, Brian Gregory, Eric Hindley, Greg Marks, Brian Wiborg Mønster, David
Posener, Josh Vogt and Mike Welham have almost universally done a great job and
when some tables aren't as glorious as others, then only due to the insanely
high standard of the series in general. Now I won't kid you - I didn't
particularly look forward to reviewing this, mainly because I did not think I'd
be able to say something I hadn't said in one of my reviews of the small pdfs
in the series. And yes, I could have ran my usual spiel of talking about the
respective new tables, what works and what doesn't etc. - but it didn't feel
like it would be enough.
So I postponed and procrastinated. Then, my
group went into the wilds, on journey and left civilization, at least for a
while.
I've got to go on a slight tangent here: As
some of you may know, I print out all my pdfs. I just prefer paper. It makes
catching glitches easier for me and is just more pleasant to work with, at
least for me. I printed out all the component-parts, archived them in my
terrain-folder and had them on standby ever since. I did use them and I enjoyed
them. Then I got this book.
The difference, by some strange quirk of my
mind, organization in the tome or whatever you may call it, is staggering. This
book has since rapidly turned into my most-used DM-accessory book. And oh boy,
is my campaign better off for it! And the reason eluded me for some
time...after all, I had most of the constituents, why do I use it now this
excessively?
The answer came to me the other day - I looked
at the ToC and it was there, I read it, it made sense. When I was gaming,
though, I did not actively remember where what is, my usual process. Think for
a second, recall information xyz, go on. I didn't have to.
Somehow, the organization of this book, at
least for me, is so borderline genius and adheres to some weird principle of
how my brain processes information and draws logical conclusions that I don't
even have to remember what first letter (i.e. the "d" of desert) the
respective table has - via a borderline genius organization of tables and
content, my subconscious manages to immediately pick up where the information
I'm looking for can be found. Now mind you, I experienced this phenomenon from
the get-go, the very first use of the book. This is a triumph of glorious
organization and layout and perhaps the best example of the like I've seen in
any roleplaying game supplement. This is a proof that layout artists, alongside
developers and editors, truly belong to the heroes of the rpg-industry. And it
makes me use the book. ALL. THE. TIME.
Now even if this observation does not interest
you in the least and you already have all the old Wilderness-Dressing files -
take a look at the sheer amount of bonus content. Yeah. Even for people like me
who had the constituent files, this should be considered a must-have, a book
that every DM should own. This book is a hot contender for my top ten no.
1-spot of 2014, gets a 5 star + seal of approval and while I'm at it - every DM
should own this: It's hereby declared an Endzeitgeist Essential-book for DMs.
Players, if your DM doesn't own this, get it for him/her - they'll be happy and
your gaming experience will improve significantly while traveling - I
guarantee it.
Do yourself a favor and get this book for your game. If you're a player, buy it for the DM. Seriously, your game will immediately become more detailed, more awesome. You can get this GEM here on OBS and here on d20pfsrd.com's shop.
Endzeitgeist out.
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