The fourth
Hill Cantons book clocks in at a massive 112 pages, 1 page front cover, 2 pages
of editorial, 2 pages of ToC, 1 page back cover, leaving us with 106 pages of
content, so let’s take a look!
This review
was moved up in my reviewing queue due to me receiving a print copy in exchange
for a fair review. My review is primarily based on the print version, to be
precise, on the full-color version. That POD-version has one full-color artwork
inside, but uses a better quality of paper, so personally, I’d recommend paying
the extra buck for the better quality paper. Unlike previous Hill
Cantons-books, this one does have proper bookmarks, making navigation of the
pdf version, which I also consulted, painless and simple.
Now, if
you’ve been following my reviews of the Hill Cantons books, you’ll know that I
am a fan of these strange books; if you’ve been following my reviews, you’ll
know that the previous releases include the wilderness area of the SlumberingUrsine Dunes, the city-supplement Fever-Dreaming Marlinko and the Misty Islesof the Eld.
Rules-wise,
this employs the Labyrinth Lord rules, which means use with B/X is painless,
and conversion to other OSR rules isn’t too difficult either. The overall
region depicted is best suited for low to mid-level play, and the two
adventure-locations included are designated for 4 – 7 characters level 2 – 4.
It should be noted that one of these locations is much more dangerous than the
other; indeed, the fully-fleshed out locations can be rather deadly and will probably
serve to challenge higher level parties as well with minimal fuss.
This book,
then presents the hexcrawl umbrella-setting that includes all of these
previously-released locations and more, contextualizing them in the greater
canton; there is no content overlap with these previous releases.
I’d be
somewhat hard-pressed to find a common theme between the Hill Cantons books
released so far; while Slumbering Ursine Dunes and Misty Isles of the Eld both
feature a somewhat psychedelic metal aesthetic with some surreal components and
pretty subdued pop culture references, Marlinko as a city and its content was
more gonzo and tongue-in-cheek. This book, then, is closest to Fever-Dreaming
Marlinko in theme, in that is it stuffed to the brim with nerd-culture references,
particularly regarding the (OSR-)roleplaying scene, and can be designated as
capital letters GONZO.
This book
does not necessarily take itself all too seriously, and as such, whether this
hits the spot for you, humor-wise, will determine significantly how much you
enjoy this. It should be noted that the book does include profanity, so if
you’re sensitive to the like or easily offended, you will have chances to take
umbrage here.
It should
be noted that the following does contain SPOILERS. Potential players should
jump ahead to the conclusion.
…
..
.
Only
referees around? Great!
All right, before we
get into the nit and grit of the material herein, it should be noted that the
book contains a “bucolic village generator”, which includes a name-generator
(including inappropriate monikers), strange villager quirks. These
are…well…quirky. To give you an example from the table:
“Sad-faced men and
bright-cheeked wives paint bluebirds and vampires and pig designs on sandals.
Every sunset and every sunrise the men are strapped to holy cows and spanked
with the sandals. The villagers are adamant that this keeps the vampire pigs
away.” If this made you smile, then chances are that this has quite a lot to
offer. The generator also includes d8 rustic and strange characters, 20
misadventures to have around the canton villages and even a proper carousing
table.
The book also contains
a bestiary section, which features the alkonost, a giant bird with a long neck
and the head of a woman, and an entrancing and dangerous song that makes the
listener forget progressively more of their own being. The bukavac is a pretty
hilarious (and deadly) predator: The hexapod attacks in a unique manner. To
quote the book: “The bukavac attacks by jumping above its chosen target and,
bizarrely hanging in midair, pounding them to a pulp with its six feet. The
resulting red ruin is then scooped up by its long tongue. This jump is
invariably accompanied by the joyous hell-scream of “BWAAAAHHH!” –
theoretically charming, if it were not for the carnage that near-invariably
follows.” In case you haven’t noticed: Yes, this book is suffused with a lush
and precise prose that often manages to blend the creative with the hilarious.
Few books over the years have entertained me to this extent. The book also provdes stats for the
dwarf-hobbit crossbreed Kudůki, characterized by extreme identity-confusion.
Robo-dwarves and vodnik alongside wereworms (with a nightmare-fuel artwork) may
be food, and of course, there are frog-demons to be found. Quite a few of them,
actually. (As an aside: There will be a stand-alone supplemental Frog Demon
generator at one point, but so far, the hydras haven’t finished it.)
And then there would
be the deodands. As a fan of Vance’s writing, I was pleasantly surprised to see
that the hydras managed to score the rights for the inclusion of this cult
critter. But they are indeed played for laughs, and in a way that may break the
immersion of some folks. There is, for example, a purple-skinned variant, the
zeodand, that targets folks with sophistry and useless arguments. Oh, and the
main lure of deodands? They try to lure in folks with time-share offers. No, I
am not kidding.
See, and this is,
kinda, where the book loses me. I’m not embroiled within the politics and
bickering that one can see in the roleplaying game scene, at least not to the
extent that others are. And still, I found a metric ton of
wink-wink-nudge-nudge “eastereggs” – of course, there is the Staff of the Ragygi as a treasure. It
can, oddly, be used to backstab, and lets the wielder cast Nystul’s Magical Kickstarter, which works as Magic Aura. …if you didn’t get why this somewhat annoyed me, you
have more of a life outside of RPGs than I do. ;P Kidding aside, there are a
TON of those wink-wink-nudge-nudge moments; more so than even in Fever-Dreaming
Marlinko, and here, they somewhat…bothered me. Unlike in Fever-Dreaming
Marlinko, there is no dungeon made on a weird character’s concept from the Hill
Cantons campaign. (Though there are plenty of notes how stuff from that game
worked out – this time around, I considered these tidbits to be inspiring!)
Instead, we have a ton of such meta-jokes.
The per se challenging
Frog Demon Temple, for example, has a sidebar that displays “D10bestsellers of
Hot Hell” that includes “Three Word Title: A Guide to the Naming of Products
Auteur and Ludic” or “The Iron Doom Crawling Red Monolith of the Cursed Pod-God
Maze.” Did these make me chuckle? Yes. Yes they did. Heck, we even get an
artwork of the cover of “Applied Hedonics”, which made me grin indeed. None of
these meta-jokes are bad; they’re genuinely funny. There simply are…so…many…of
them, that it started to break my immersion. Seeing an illustrated frog demon
idol that looks like Kermit? AWESOME. Aforementioned jabs and meta-jokes? Cool.
But their accumulation can start to wear on you.
This is purely my
personal opinion, but I think the Hill Cantons are better when their humor is
less in your face; it’s the contrast between the regularly fantastic and the
gonzo strangeness that makes them work; for me, Slumbering Ursine Dunes and
Misty Isles of the Eld hit a better balance there. This, however, is, and let
me emphasize that, HIGHLY subjective. It may also be a genre thing – I tend to
mind such references less in scifi or space opera games than in fantasy. So no,
this will not negatively influence the final verdict, but for once, I found
myself wishing I got less of the allusions and references herein.
Now, I briefly
mentioned that the book does mention in a few places how it worked in the
original Hill Cantons game: One such example would be Bad Rajetz, a settlement
known for the production of fetish-wear, which, alongside the condo-reference,
was the second jarring anachronism that I really didn’t like. (And I’ve been
practicing BDSM for the better part of my adult life) – it just comes out of
nowhere. The notes here state that the factions in the original game had a
4-way Red Nails-ish standoff, which frankly made me want to see that adventure,
that context. Instead, I got a throwaway anachronism-oh-so-quirky line.
On the huge plus-side
of things, there is a ton to be loved herein as well: We have an inconvenient,
but immaculately-constructed highway fashioned by Hyperboreans; we have strange
signposts that are rumored (accurately, as it turns out!) to be cursed. We have
some of the best rumor-sections I have read in any book – false components are
italicized for your convenience, and most rumors are actually pretty damn
creative and oftentimes funny adventure hooks that tie in with the other Hill
Canton books. Such references are clearly and precisely noted, which brings me
to the component of usability – this book is extremely well-crafted in that
context. You won’t need to do a lot of flipping back and forth, with stats
noted where required, important information highlighted by being bolded, clever
use of italics, etc. As one minor formal complaint, three “see p. XX”-remnants have
remained within the book.
The book, somewhat
like Marlinko, also features an array of truly intriguing encounters, both for
the individual locales and for the cantons in general. From the war-bear
PREVED! (who likes to intrude upon humans in certain circumstances, yelling at
the top of his lungs) to the daughter of freakishly honest and racist Fraza,
the characters succeed at the great tightrope act of being both intriguing and
amusing. A lady with a hierarchy of husbands who then ritually consume the
least favored husband, strange trees, the horned oracle “Ozbej the Gighacksian”
(yep, another wink-wink-nudge-nudge-moment), talking badgers, a context for the
FREE “Tree Maze of the Twisted Druid” and more may be found. It is impossible
to even touch upon all the components herein without bloating this review
beyond any usefulness.
So, let us talk about
the adventure sites: The Frog Demon Temple is a straight-forward dungeon-crawl,
and I’ve touched upon some of its peculiarities before; it is intended to be
deadly; the PCs may or may not take a brief trip to a salon where frog demons
lounge in the Hot Hells and, in a cool angle, finding one of the primary hooks
for the dungeon exploration is actually pretty difficult.
The second
fully-fleshed out scenario would be more unique – it is a genuine
horror-satire, and it WORKS. It lampoons its genre just enough, stays serious
and dangerous just enough, to be one of the precious few instances where a
satire adventure actually is properly playable, fun to play, funny, and
challenging. You see, Ritek, son of
Ritek, doesn’t have an easy life. Being secretly an evil priest is hard,
particularly when your second half is also…evil. The constant complaints about
a lack of social advancement, about sufficient self-case, etc. made him snap
one day.
““Did you remember to
send the gilt-and-gore-edged invitations to the latest moonlight coven
coffee and cake soirée
to the Lumpeks, the Neprespans, and those neophyte Novaks?”
In a midlife crisis
moment of rage, Ritek slew his wife Maliska, buried her, and inadvertently
created a funnel for a demonic spirit to inhabit a beet, which then proceeded
to grow to monstrous proportions. When the village foreman attempted to…ähem…do
things with the beet, he became BEETNIK ZERO!
And thus, we have a
beet spawn epidemic that will slowly consume…not much, beyond a few backwater
villages and folks. The folks in the hill cantons are incompetent, but not THAT
incompetent. The bumbling evildoer’s wife is now a harmless ghost and tries to
pin the infection on Ritek, while the demonic beet seeks to spread its
influence! Today, the sty, tomorrow the world! The book presents an index that
allows for the simple tracking of how far the beet infection/cult has spread,
and the fields of the hamlet Ctyri Ctvrt is depicted in a modular point crawl,
which allows you t use it an infection index 0 (boring hamlet mode) and at
higher infection levels. There is, much to my groaning, an Onionator to be
encountered. (This, once more is something that, while kinda funny, I could
live without. This is just “lol, oh so random” – it’s trying too hard.) On the
plus-side, even though the book does make fun of the notion, there is a sidebar
that proposes 5 “Jane Austen – unglamorous backwater edition”-style sidequests
I found hilarious and fun it their relatable pettiness.
The PCs can witness a
ginormous Beaver that is regularly renewed by beavers, tuber-beetles and cows
as a result of the infection, and obviously, time is of the essence. Beyond the
general environment, the more detailed aspects of this part of the book are
fully mapped as well, making this one of the precious few genuinely awesome and
replayable funny adventures I’ve read over the year. And yes, it *can* be
played as creepy. In fact, I’d recommend in favor of playing this with a
straight face – makes for a great contrast to the outrageous and gonzo angle.
As a whole, I consider
both detailed locations to be resounding successes, which continues the trend
started in Misty Isles of the Eld, where the individual adventure locations
started to become as awesome as the general setting/world/wilderness.
Conclusion:
Editing and formatting
are very good on a formal level, with only very few typo/oversight-level
snafus. On a rules-language level, the book is precise and well-wrought. Layout
adheres to a 1-column b/w-standard without much frills, and the book has A LOT
of awesome, original b/w-artworks. The cartography in b/w is similarly great,
but much to my chagrin, we do not get player-friendly, unlabeled versions to
print out or use in conjunction with VTTs. The pdf version comes fully
bookmarked (FINALLY!), and the perfect bound softcover features the title on
the spine. On my copy, a bit of the color bled to the spine, but that’s just
cosmetic.
Chris Kutalik has a
thoroughly unique voice, and Luka Rejec (also responsible for the artworks)
makes for a great co-author. This book, as a kind of encompassing regional
source/adventure-book, had a tougher job than the previous Hill Canton books,
and as such, it is fascinating to note how good it is. Extremely usable, this
DRIPS ideas on every page, with easily half a year worth of surreal and
fantastic gaming, at the very least, that can be wrung from its pages.
That being said, I am
pretty sure that this book will be more divisive than the other Hill Canton
books. It is very strongly tongue-in-cheek, and not everybody will consider the
sheer sequence and extent of insider-jokes and meta-humor to their liking.
Personally, I vastly preferred the Misty Isles of the Eld’s balance there. That
being said, humor is very subjective.
As a reviewer, this
leaves me with the formal criteria, and frankly, I found myself positively
surprised by both adventure locales. The horror-satire module is genius and
exceedingly fun and funny; the dungeon-crawl may be the strongest dungeon
featured in the whole of the Hill Cantons books so far, provided you can
stomach the insider jokes. Still, this is one excellent book, and one that has
a voice unlike any other; it attempts a tone we usually do not get to see, and
in the instances it succeeds, it does so triumphantly – to the degree where,
frankly, I consider this a candidate for my Top Ten of 2018 in spite of its humor
not always hitting home for me. It is different, creative and plain fun, and
perhaps, just perhaps, the roleplaying games scene needs more books like this;
books that drive home that we shouldn’t always take our little elfgames too
seriously and embrace what they are…fun.
Unsurprisingly, my final verdict will be 5 stars, and this does get my
seal of approval.
You can get this amazing adventure/satire here on OBS!
Missed the other Hill Canton books?
Slumbering Ursine Dunes can be found here!
Fever-Dreaming Marlinko is right here!
And the glorious Misty Isles of the Eld can be found here!
You can directly support the creation of Hill Cantons material here on patreon!
Luka Rejec also has a patreon funding unique projects here!
Finally, your humble reviewer would appreciate it, if you would contemplate supporting the cause of providing more reviews. If you enjoy having my reviews around, please consider supporting my patreon here.
Endzeitgeist out.
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