after taking a look at "A Witch's Choice", you probably knew that it wouldn't take me long to go after its sequel and thus, here we are again with a modern classic of adventure writing
Rituals of Choice II - To Kill or Not to Kill
This
adventure is 46 pages long, 1 page front cover, 1 page editorial, 1 page SRD
and 1 page back cover, leaving a total of 42 pages of content, so let's check
this out!
This is my
second review of one of Rite's excellent Arcana Evolved adventures, which I'll
also review with specific consideration for the PFRPG-audience. Thus, this
review contains SPOILERS. Potential players might wish to jump to the
conclusion, while idea-starved GMs are very heartily encouraged to keep reading!
All right,
still here? Good! Claiming their deed for Plungedeep Manor after the first
module, the PCs return to town after experiencing a staggering array of choices
and omens in part I. Even if you want to play this module as stand-alone,
you'll be provided quite a bunch of different adventure hooks - 10 to be
precise and all of them go beyond the standard.
Following
the theme of dreams, the golden jackal returns in a dream and points the PCs
towards a murder most foul - by being
pounced and dream-dying - it is this attack that delivers the first clues to
solving the complex mystery underlining the plot of this module. The Catchpole
of the village of Far-Rough, Gavel Taverson, a Totem-Warrior (could easily be
substituted for an animal-focused ranger/druid, btw.!), is investigating two
recent murders and is fearing that a rune-marked sacred grave talon called
Solange might be responsible, which is doubly problematic since that happens to
be Gavel's totem. Worse yet, Gavel might actually be the first suspect as a
totem warrior - shapechanging, sickles - has he gone off the deep end? Things
get worse, when the PCs find the remains of visiting nobles and tracks of a
grynloc-child. Breandra Neverhold, the ostrich-riding faen-woman (fey-like
creatures) and daughter of the first murder-victim should be among the PC's
first addresses. For a GMs convenience
in running the murder mystery, each of the Npcs has extensive information on
them, concisely presented, summing up what would make them suspicious, which
clues to the puzzle at hand they can deliver etc. - means, motive, opportunity,
all bases covered. Lord Golhia and the other Npcs don't make things easy for
snooping PCs, as many secret allegiances want to be kept silent by their
respective owners. Fret not, though: If the PCs get stumped a dreamhunter named
"Rosie" will help them track the killer and the lead points toward
the eerie floating forest where, on a vast tree fallen between waterfalls, they
will have to negotiate with a deadly balde-troll and his giant hornet-riding
goblin henchmen Once the PCs have crossed this bridge, they may encounter the
caves of the greenbound Qwayneel, where they can extract a dread parasite from
an animal and encounter e.g. the potentially lethal bone vipers.
The true
conundrum is laid bare, though: Faced with overwhelming proof, Gavel is on the
way to end his career as a totem warrior - while the greenbound wants the PCs
to refrain from attacking Solange and instead hear the intelligent, rune-marked
animal out. It turns out that the deaths of the nobles can indeed be attributed
to the sacred beast, but the death of e.g. the children are not Solange's doing
- these can be attributed to another Deinonychus, one infused with the power of
3 dread runes - depending on the job the
PCs have done while investigating the crimes, they make actually take the work
off this beats, witness the fall of a totem warrior and death of a sacred
runemarked creature or something completely different - they have the option to
kill or not to kill: Every creature in the module.
The pdf
closes with appendices detailing the Deinonychus Totem Warrior, 2 new feats, 1
new spell, 2 new templates and 10 magic items, all with extensive Akashic
lore-sight information.
Conclusion:
Editing and
formatting are top-notch, I didn't notice any glitches. Layout adheres to a
beautiful, full-color 2-column standard with brilliant full-color artworks and
awesome maps by Jonathan Roberts. The pdf comes fully bookmarked.
"To
kill or not to kill" had not been nominated for an Ennie for nothing: This
module is a joy to behold with an interesting murder mystery that is easy to
run, challenging, does not succumb to overtly generalizing b/w-dichotomies and
feels logical. Better yet, the respective characters ooze iconicity, the
emphasis on choice between life and death, violent and non-violent solutions
and the smart usage of dreams as hints make this module an absolute delight to
read, while sacrificing none of its predecessor's awesome, dream-like quality
to its usability. Indeed, I maintain that with a minimum of work, just about any DM can
convert this module to PFRPG and enjoy one of the best murder mysteries out
there. Even if you don't want to check out the "Rituals of Choice",
even if you play PFRPG and not Arcana Evolved, this module still will be a
blast to read and run - try as I might, even if you take the time it takes to
do a conversion into account, this pdf remains a superior example of
adventure-craft and writing and even for PFRPG-DMs, this should be considered a
straight 5 Rudii-recommendation, + seal of approval. If you haven't already, go
check it out - this is one of the modules that will be considered a
"hidden gem" in the years to come.
All right, that's it for now - next time, I'll have a current book and a true gem for you -
as always, thank you for reading my ramblings!
Endzeitgeist out.
as always, thank you for reading my ramblings!
Endzeitgeist out.
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