today I'm taking a look at one ennie-nominated product, Sneak Attack Press'
Advanced Encounters: Terrain Toolbox
This pdf is
32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page
advertisement and 1 page SRD, leaving 27 pages of content, so let's check this
out!
First,
you'll have to indulge in a little bit of vanity on my part - I joined the kickstarter
for alternate objectives and the rapier-wielding guy on the walkway across lava
in the first piece of b/w-artwork? Well, that's me. Great rendition and rather
close to the original, if I may say so. That piece of idle ego of yours truly
out of the way, let's see whether this toolkit lives up to my steep
expectations. So what exactly does this provide?
This pdf is
essentially a DM's toolkit to making the terrain count in your encounters and
thus starts with a discussion of different effects of terrain - from
obstructions, to movement-altering properties,
damaging, healing and even boon-granting terrain-types are mentioned.
Next, options to change the terrain are covered - from activating terrain to
one that can be destroyed and triggered ad then even moving terrain is covered
- as is portable and spreading terrain. Special mention deserves the massive
table on terrain damage by level and DCs, making the rafting of your very own
damaging terrain easy indeed and just a matter of taking a single glance.
These basic
concepts and discussions out of the way, we take a look at different terrain
special abilities and oh boy, the list is neat: From Acid Rain to an Arcane Ballista,
we're in for fun: Placing and using the respective terrain pieces is easy and
we're in for a neat design decision: The terrains use their own atk-bonus in
order to enable the maximum number of PCs to use them, but also provides
guidelines to enable you as a DM to use the PC's capabilities when utilizing
terrain. But hat's not all - the Blood Mage's Circle lets PCs sacrifice HP for
empowered magic, while chaos motes can deals random energy damage and spirit
circles can make incorporeal spirits corporeal. Add conveyor belts, crumbling
walls and dimensional rifts that teleport people entering them, add exploding
kegs, swamps erupting in flames,
jump-pad like stones that let you temporarily fly, floating stones,
floors sans friction, giant cogs to make clocktower battle-scenes, grasping
zombie claws from the floor, divine blood, variations of holy light/gloom,
flammable oil, and lifting pillars (including a special maneuver to have foes
attack the pillar, potentially collapsing it) up to mine cart rides, deadly
mushrooms and even shattering glass, we are in for a wild ride.
Have I mentioned
sleep poppies and the river of dreams and the ability to proverbially draw the
weapon of kings, Excalibur-style, from the stone? What about more standard
spiked floors, tugging rugs from under the feet of opponents, weak floors,
trick staircases and even the option to treat walls and ceiling as ground,
making battles 3-dimensional -awesome!
The pdf
concludes with a list of terrains by location.
Conclusion:
Editing and
formatting are very good, I didn't notice any significant glitches. Layout
adheres to a 2-column b/w-standard with some neat pieces of b/w-artworks. The
pdf has no bookmarks, which is a bummer, as it impedes the otherwise stellar
usability of the pdf. That being said, you should print out this pdf anyways -
this toolbox of awesome terrain features is a GODSEND to DMs.
To all DMs
of 3.5 and Pathfinder, to everyone sick and tired of boring encounters, to
every DM out there that seeks to add spice to his encounters, to any group out
there: If you're tired of encounters being just about the same types of
terrain, about the same weather and combat options, this is the end to your
woes. Humble to the extreme, the Terrain Toolbox is simply one of the best and
most useful DM-tools released so far for PFRPG and BELONGS into any DM's
arsenal. The guidelines towards the creation of your own terrain complement the
stellar examples of cool options to spice up your encounters and the fun truly
begins once you start to combine the features - flight stones, thought floors
and perhaps a chaos mote or two and we're in for an otherwise unremarkable
encounter turned into a mind-boggling experience guaranteed to have your
players talking about the battle for years to come.
A dungeon
created with this book will be almost guaranteed to be vastly superior to one
created sans this pdf. Add to that the
low price and we have a pdf that you definitely have no reason whatsoever not
to purchase. In fact, I'd urge Paizo, if/when they ever create a second
GM-guide to create a chapter devoted to such terrain features. Yes. It's that
good. I rarely encounter a pdf I can so universally recommend to just about all
GMs out there and remain only with two complaints - first, the lack of
bookmarks SUCKS. Especially for such a useful product that will see a lot of
use. Secondly, I so would have wanted this pdf to be triple the length - we
need sequels. Seeing how one complaint isn't enough to rate this down, I'll
remain with a final verdict of 5 Rudii, but withhold my seal of approval until
bookmarks have been added. That being said: Get this. Seriously. You won't
regret it.
All right, that's it for now, as always, thank you for reading my ramblings,
Endzeitgeist
out.
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